Senior Unity & XR Engineer

Bhavesh Gorasiya

Architecting High-Performance Mobile Games, VR & Immersive XR Systems

8+ years of expertise in full-lifecycle mobile development, C# OOP architecture, real-time multiplayer, VR/AR spatial experiences (Oculus/Meta Quest, HoloLens), and LiveOps systems.

8+Years Exp
5M+Downloads
15+Shipped Titles

Technical Core Competencies

Unity 2D/3D & Editor Tools
VR & XR (Oculus / Meta Quest, HoloLens)
C# OOP & SOLID Patterns
CPU/GPU Profiling & Physics
Addressables & Asset Bundles
Multiplayer (Photon) & LiveOps
AR Foundation & Mobile SDKs

Featured Games & XR Portfolio

Pitch5T PvP
Crimson Games LLC

Pitch5T: PvP Cricket Battle

Unity • Real-Time Multiplayer • C#

Engineered real-time multiplayer PvP card battle loops and resolved complex multi-threaded network timing race conditions.

Jigsaw India Travel
Crimson Games LLC

Jigsaw: India Travel

Unity • Addressables • Save Systems

Single-handedly architected culture-focused puzzle title from scratch, engineering core puzzle-snapping logic and save systems.

Colour Game Gods Stories
Crimson Games LLC

Colour Game: Gods & Stories

Unity • UI/UX Performance • Mecanim

Overhauled UI hierarchies and animation state machines, eliminating micro-stutters and cutting layout recalculations.

Battlefront
Ether Games

Battlefront

Unity • Networked Combat • C#

Developed dynamic combat systems, weapon mechanics, and adaptive multi-resolution UI structures for active gameplay.

Ether Games

Immersive XR & VR Software

Unity • Oculus / Meta Quest • HoloLens 2 • Spatial Computing

Engineered interactive spatial software and immersive VR/AR mechanics for Meta Quest (Oculus) and Microsoft HoloLens 2.

AR Kids Educational Game
Humanitarian Operations (London)

AR Kids Educational App

Unity • AR Foundation • WebGL / iOS / Android

Interactive AR kids app built with encrypted user profiles, cloud backend authentication, and mobile AR tracking.

Labyrinth Maze
Indie Production

Labyrinth Maze Brain Game

Unity • Procedural Board Logic • Mobile

Logic-driven 3D maze navigation puzzle built with custom programmatic board layouts and drag controls.

Labyrinth Maze
Indie Production

Spell Quest: Word Puzzle RPG

Unity • RPG • Mobile

Logic-driven 3D maze navigation puzzle built with custom programmatic board layouts and drag controls.

Tap Tap Bounce
Indie Production

Tap Tap Bounce

Unity • Arcade Physics • Input Handling

Hyper-casual mobile arcade bounce game built from ideation to deployment with fluid aspect-ratio adaptive UI.

Fear House VR
Thunder Game Studio

Fear House : VR Cardboard

Unity • Mobile VR • Cardboard SDK

Immersive 3D horror exploration featuring gaze-based movement interaction and positional audio spatialization.

Thunder Game Studio

Bitcoin Mining - Tap Game

Unity • Idle Clicker • Economy Systems

Fun clicker idle simulation building your virtual crypto mining farm Empire with state tracking and reward logic.

Thunder Game Studio

Man vs Evil

Unity • Action Combat • Particle Systems

Heroic action quest battling dark creatures across magical dynamic realms with combo combat mechanics.

Thunder Game Studio

Unstoppable Cars

Unity • Vehicle Physics • Arcade Racing

High-velocity arcade stunt racer featuring customizable supercars, nitro boosters, and arcade vehicle physics.

Thunder Game Studio

VR Project 'Dream'

Unity • VR Prototyping • Shader Graph

Surreal sensory VR project exploring futuristic environment rendering, lighting passes, and spatial physics.

Thunder Game Studio

Pool Game Solo VR

Unity • VR Physics • Billiards Simulation

Ultra-realistic VR 8-ball billiards simulation featuring accurate cue ball collision physics and spatial raycasting.

Showcase

Tiles Show Room

Unity • Oculus Rift

Showcase

Game Play

Unity • Controls & Physics

Showcase

Custom Gyroscope VR

Unity VR

Showcase

AR Image Tracking

Unity • Polish & Optimization

Professional Experience

Nov 2024 - Present

Senior / Lead Unity Engineer

Crimson Games LLC (Remote)

  • Contributed to live titles operating at scale, reaching nearly 5M downloads and 5k-6k DAU.
  • Engineered real-time PvP multiplayer card battle systems (Pitch5T) and race-condition timing handlers.
  • Single-handedly architected "Jigsaw: India Travel" from scratch with custom save/snapping mechanics.
  • Overhauled UI hierarchies and rendering pipelines for "Colour Game: Gods & Stories" to eliminate stutters.
Mar 2022 - Nov 2024

Senior Unity & XR Developer

Ether Games (Remote)

  • Developed networked combat systems and multi-resolution UI for Battlefront.
  • Prototyped immersive XR software and spatial interaction models using HoloLens 2 and Oculus (Meta Quest) SDKs.
  • Integrated Tenjin analytics, AdMob architectures, and LiveOps automation workflows.
Nov 2021 - Present

Independent Game Developer

Solo / Indie Production

  • Full engineering ownership over shipped titles including Labyrinth Maze and Tap Tap Bounce.
  • Engineered programmatic level configurations, physics interaction systems, and state persistence.
Jun 2020 - May 2021

Volunteer Game Developer

Humanitarian Operations, London (On-Site)

  • Programmed an interactive AR educational Kids App with backend database authentication.
  • Maintained strict 60 FPS performance benchmarks across WebGL, iOS, and Android build targets.
May 2017 - Jan 2019

Sr. Game Developer

Thunder Game Studio, Gujarat (On-Site)

  • Engineered VR applications including Fear House: VR Cardboard, VR Project 'Dream', and Pool Game Solo VR.
  • Architected mobile simulation, action, and racing titles including Bitcoin Mining Tap Game, Man vs Evil, and Unstoppable Cars.
  • Built custom Unity editor tools to accelerate spatial interaction and environment layout creation.

Let's Build Something Epic Together

Open to Global Remote opportunities, Lead Technical roles, and relocation.