Technical Core Competencies
Featured Games & XR Portfolio
Pitch5T: PvP Cricket Battle
Unity • Real-Time Multiplayer • C#
Engineered real-time multiplayer PvP card battle loops and resolved complex multi-threaded network timing race conditions.
Jigsaw: India Travel
Unity • Addressables • Save Systems
Single-handedly architected culture-focused puzzle title from scratch, engineering core puzzle-snapping logic and save systems.
Colour Game: Gods & Stories
Unity • UI/UX Performance • Mecanim
Overhauled UI hierarchies and animation state machines, eliminating micro-stutters and cutting layout recalculations.

Battlefront
Unity • Networked Combat • C#
Developed dynamic combat systems, weapon mechanics, and adaptive multi-resolution UI structures for active gameplay.
Immersive XR & VR Software
Unity • Oculus / Meta Quest • HoloLens 2 • Spatial Computing
Engineered interactive spatial software and immersive VR/AR mechanics for Meta Quest (Oculus) and Microsoft HoloLens 2.
AR Kids Educational App
Unity • AR Foundation • WebGL / iOS / Android
Interactive AR kids app built with encrypted user profiles, cloud backend authentication, and mobile AR tracking.
Labyrinth Maze Brain Game
Unity • Procedural Board Logic • Mobile
Logic-driven 3D maze navigation puzzle built with custom programmatic board layouts and drag controls.
Spell Quest: Word Puzzle RPG
Unity • RPG • Mobile
Logic-driven 3D maze navigation puzzle built with custom programmatic board layouts and drag controls.
Tap Tap Bounce
Unity • Arcade Physics • Input Handling
Hyper-casual mobile arcade bounce game built from ideation to deployment with fluid aspect-ratio adaptive UI.
Fear House : VR Cardboard
Unity • Mobile VR • Cardboard SDK
Immersive 3D horror exploration featuring gaze-based movement interaction and positional audio spatialization.
Bitcoin Mining - Tap Game
Unity • Idle Clicker • Economy Systems
Fun clicker idle simulation building your virtual crypto mining farm Empire with state tracking and reward logic.
Man vs Evil
Unity • Action Combat • Particle Systems
Heroic action quest battling dark creatures across magical dynamic realms with combo combat mechanics.
Unstoppable Cars
Unity • Vehicle Physics • Arcade Racing
High-velocity arcade stunt racer featuring customizable supercars, nitro boosters, and arcade vehicle physics.
VR Project 'Dream'
Unity • VR Prototyping • Shader Graph
Surreal sensory VR project exploring futuristic environment rendering, lighting passes, and spatial physics.
Pool Game Solo VR
Unity • VR Physics • Billiards Simulation
Ultra-realistic VR 8-ball billiards simulation featuring accurate cue ball collision physics and spatial raycasting.
Tiles Show Room
Unity • Oculus Rift
Game Play
Unity • Controls & Physics
Custom Gyroscope VR
Unity VR
AR Image Tracking
Unity • Polish & Optimization
Professional Experience
Senior / Lead Unity Engineer
Crimson Games LLC (Remote)
- Contributed to live titles operating at scale, reaching nearly 5M downloads and 5k-6k DAU.
- Engineered real-time PvP multiplayer card battle systems (Pitch5T) and race-condition timing handlers.
- Single-handedly architected "Jigsaw: India Travel" from scratch with custom save/snapping mechanics.
- Overhauled UI hierarchies and rendering pipelines for "Colour Game: Gods & Stories" to eliminate stutters.
Senior Unity & XR Developer
Ether Games (Remote)
- Developed networked combat systems and multi-resolution UI for Battlefront.
- Prototyped immersive XR software and spatial interaction models using HoloLens 2 and Oculus (Meta Quest) SDKs.
- Integrated Tenjin analytics, AdMob architectures, and LiveOps automation workflows.
Independent Game Developer
Solo / Indie Production
- Full engineering ownership over shipped titles including Labyrinth Maze and Tap Tap Bounce.
- Engineered programmatic level configurations, physics interaction systems, and state persistence.
Volunteer Game Developer
Humanitarian Operations, London (On-Site)
- Programmed an interactive AR educational Kids App with backend database authentication.
- Maintained strict 60 FPS performance benchmarks across WebGL, iOS, and Android build targets.
Sr. Game Developer
Thunder Game Studio, Gujarat (On-Site)
- Engineered VR applications including Fear House: VR Cardboard, VR Project 'Dream', and Pool Game Solo VR.
- Architected mobile simulation, action, and racing titles including Bitcoin Mining Tap Game, Man vs Evil, and Unstoppable Cars.
- Built custom Unity editor tools to accelerate spatial interaction and environment layout creation.
Let's Build Something Epic Together
Open to Global Remote opportunities, Lead Technical roles, and relocation.